New Reaverbot Designs

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    Ben-Hur Pilotti
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    New Reaverbot Designs

    Post by Ben-Hur Pilotti on Thu Jul 21, 2011 3:21 pm

    I was wondering if the designers can start to draw some concepts of new reaverbots, characters, etc.

    I have some ideas and already started to draw some reaverbots, and wanted to know if I can start posting them...

    I know it is too early, but I guess it won't hurt nobody and since we are excited for this game, it would be a good idea to start already...
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    Ben-Hur Pilotti
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    Re: New Reaverbot Designs

    Post by Ben-Hur Pilotti on Thu Jul 21, 2011 5:33 pm

    Here it is a early concept of a reaverbot:


    Don't mind the lower part, it is very early in development.

    I am planning in creating a reaverbot over wheels, with two cannons on the sides, so it can spin around and drive around Megaman, firing bullet rounds.
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    Adrian2040
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    Re: New Reaverbot Designs

    Post by Adrian2040 on Thu Jul 21, 2011 5:38 pm

    So far so good. How about some sort of 4-legged Reaverbot?


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    General Specific
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    Re: New Reaverbot Designs

    Post by General Specific on Thu Jul 21, 2011 5:56 pm

    How about I go ahead and make a general discussion topic in Open Discussion for Reaverbots? I actually made an old Devroom thread where members can share Reaverbot concepts, and there are many ideas we shared there that could be taken and, once we have permission from the author, revised for potential use in-game.


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    Ben-Hur Pilotti
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    Re: New Reaverbot Designs

    Post by Ben-Hur Pilotti on Thu Jul 21, 2011 6:01 pm

    http://i49.servimg.com/u/f49/16/69/65/55/reaver11.jpg


    Just messing with the colors (still studying how to draw a reaverbot)


    And sure! ^^ Gonna try to do a 4 legged one Very Happy
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    HBV-05-E Raiden
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    Re: New Reaverbot Designs

    Post by HBV-05-E Raiden on Thu Jul 21, 2011 6:03 pm

    I think we should make Reaverbots that would:

    A. Fit with a theme of a particular ruin

    B. Be unique in it's attack on the player

    Of course some could be "one size fits all" in that it could go to any ruin, and some might fit a theme, but could go elsewhere without being too out of place. The Frongel (Frog Reaverbot) was an example of a themed Reaverbot, but it could also go elsewhere as a generic Reaverbot, so-to-speak. There was a similar case with the Mammoos (Mammoth/Elephant Reaverbots), but they popped up more because their design better fit the "generic" Reaverbot design.

    That, and they made great corridor nuisances.
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    Adrian2040
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    Re: New Reaverbot Designs

    Post by Adrian2040 on Thu Jul 21, 2011 6:10 pm

    We need a new version of some of the classic Reaverbots. Like the one with the shield and the one that looks like a mini tank that throws a fireball.


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    Re: New Reaverbot Designs

    Post by HBV-05-E Raiden on Thu Jul 21, 2011 6:19 pm

    If we're gonna make Reaverbots, we need fast references to their appearances, names, and abilities. Thankfully, we have the Legends Station.

    http://www.legends-station.com/?page=mml1/reaverbots
    http://www.legends-station.com/?page=motb/reaverbots
    http://www.legends-station.com/?page=mml2/reaverbots

    Just look through them and get a feel for the buggers. Especially the names, that's gonna be the doozy.

    Gotta make a name that doesn't sound like ass and still fits the odd way the names typically are.
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    Re: New Reaverbot Designs

    Post by General Specific on Thu Jul 21, 2011 6:26 pm

    I've made a stickied thread for general, open discussion of Reaverbot design and concept discussion—I'd recommend we talk in there, and use this thread to discuss more generally-aesthetic issues that would otherwise be unwelcome in the other thread.


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    MaestroMaharg
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    Re: New Reaverbot Designs

    Post by MaestroMaharg on Tue Aug 09, 2011 7:10 pm

    I was about to say the same thing, I was darn near close to posting my Reaverbots over here instead. But I guess not, then! Happy

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