I think this may be obvious, but...

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    Adrian2040
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    I think this may be obvious, but...

    Post by Adrian2040 on Sat Jul 23, 2011 10:47 pm

    How about having the ability to lock on and run at the same time? *Prepares Flame Shield even though I'm the Lead Director*


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    Re: I think this may be obvious, but...

    Post by General Specific on Sat Jul 23, 2011 10:50 pm

    I've taken it for granted ever since Legends 2—going back to how Legends 1 did it would be a resoundingly-terrible decision.


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    Re: I think this may be obvious, but...

    Post by HBV-05-E Raiden on Sat Jul 23, 2011 10:50 pm

    Like Legends 2?
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    Re: I think this may be obvious, but...

    Post by General Specific on Sat Jul 23, 2011 10:52 pm

    Yeah—it's the one part of Legends 2 that made it really distinct from Zelda, at the time: a run-while-locked set-up that was more projectile combat-minded, with a more-level camera.


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    Re: I think this may be obvious, but...

    Post by Adrian2040 on Sat Jul 23, 2011 11:17 pm

    I almost forgot we could do that on Legends 2. The last MegaMan Legends game I've (re)played was Legends 1. Also, I've been so busy lately that I'm starting to lose sleep. Those are probably the reasons I almost forgot you could do this on Legends 2.


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    Re: I think this may be obvious, but...

    Post by ONLYUSEmeFEET on Tue Jul 26, 2011 12:33 pm

    I'm almost positive this would've been in Legends 3, so definitely go for it. I'm (slowly) replaying MML1 right now and the lack of lock-on and running sure makes the game more dated than it should be.
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    Re: I think this may be obvious, but...

    Post by Adrian2040 on Tue Jul 26, 2011 1:15 pm

    ONLYUSEmeFEET wrote:I'm almost positive this would've been in Legends 3, so definitely go for it. I'm (slowly) replaying MML1 right now and the lack of lock-on and running sure makes the game more dated than it should be.

    Are you replaying it with your feet?

    (I'm sorry. I HAD to ask.)


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    Re: I think this may be obvious, but...

    Post by General Specific on Tue Jul 26, 2011 1:15 pm

    To be fair, though, the controls for Legends 3, as we saw in a Eguchi Talks! episode (where Kitabayashi was playing a development version of the Prototype), the controls more resembled Zelda than the last two Legends games. I'd rather not rectify the old controls—they're excellent.


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    Re: I think this may be obvious, but...

    Post by ONLYUSEmeFEET on Tue Jul 26, 2011 2:13 pm

    Adrian2040N wrote:
    ONLYUSEmeFEET wrote:I'm almost positive this would've been in Legends 3, so definitely go for it. I'm (slowly) replaying MML1 right now and the lack of lock-on and running sure makes the game more dated than it should be.

    Are you replaying it with your feet?

    (I'm sorry. I HAD to ask.)

    Of course! Even made a video a few weeks ago proving it on my channel! Tried to link the video but links are disabled here.
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    Re: I think this may be obvious, but...

    Post by ONLYUSEmeFEET on Tue Jul 26, 2011 2:15 pm

    Okay, video is in my sig now!

    Edit: Nevermind apparently I can't post links or emails anymore yet my sig still has two links...
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    Re: I think this may be obvious, but...

    Post by Adrian2040 on Tue Jul 26, 2011 11:49 pm

    ONLYUSEmeFEET wrote:Okay, video is in my sig now!

    Edit: Nevermind apparently I can't post links or emails anymore yet my sig still has two links...

    You can post links. You just have to write them directly like this: www.youtube.com

    Also, there is a Youtube Button up there. The video button.


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    Re: I think this may be obvious, but...

    Post by prince_david on Wed Jul 27, 2011 2:16 pm

    I am currently playing Legends 1 for the first time, and I think running while locked on would be great. I got completely owned by the first battle with Tron because I am still adjusting to those strange controls. I think it will be a lot more fun to lock on and run.
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    Re: I think this may be obvious, but...

    Post by General Specific on Wed Jul 27, 2011 2:34 pm

    Hard Mode when trying to save City Hall = a sunnava bastard.


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    Re: I think this may be obvious, but...

    Post by ONLYUSEmeFEET on Wed Jul 27, 2011 5:58 pm

    youtubeDOTcom/watch?v=W5wfDbRBIzY

    Okay here we go! Also I'm leaving on vacation for a week, so this will be my last post for a bit. Not leaving you guys, just going to Oregon to a cool aracde up there and see family.
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    Re: I think this may be obvious, but...

    Post by Adrian2040 on Wed Jul 27, 2011 8:07 pm

    ONLYUSEmeFEET wrote:youtubeDOTcom/watch?v=W5wfDbRBIzY

    Okay here we go! Also I'm leaving on vacation for a week, so this will be my last post for a bit. Not leaving you guys, just going to Oregon to a cool aracde up there and see family.

    Do you play Arcade Games with your feet? How can you do that and watch the screen at the same time?


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    Re: I think this may be obvious, but...

    Post by ONLYUSEmeFEET on Wed Jul 27, 2011 8:24 pm

    ^ My wheelchair has hydrolics so I raise it up to the sky and hover over the machine. I can't do all of them (cocktails are hard) but for Third Strike and X-Men I'm fine.
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    Re: I think this may be obvious, but...

    Post by MaestroMaharg on Mon Aug 01, 2011 11:04 pm

    It seems everyone is treating it as if "Obviously we're going to do what Megaman Legends 2 did! because it's obvious!"

    Well, if you were to ask me. I'd say no, we should do things like Megaman Legends 1 did it. Yes you heard me right, no lock on and strafe!

    Before you instantly think I'm wrong, hear me out. Megaman Legends 3's lock-on feature made the majority of boss battles far too easy (Bonne battles as well and Bola and Claymoore).

    In Megaman Legends one, you could lock on and hit the target easier, but you run the chance of being hit, since you can't move.
    Now, if you want to move and shoot, you need skill! you need to know when to shoot, how far ahead to aim, in order the hit a moving target.

    Really, it comes down to. Do we want the shooting to take skill, or be far, far, far easier, as it was in Megaman Legends 2... Besides, locking on and strafing is overrated... Tongue

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    Re: I think this may be obvious, but...

    Post by OniLink++ on Tue Aug 02, 2011 3:11 pm

    MaestroMaharg wrote:It seems everyone is treating it as if "Obviously we're going to do what Megaman Legends 2 did! because it's obvious!"

    Well, if you were to ask me. I'd say no, we should do things like Megaman Legends 1 did it. Yes you heard me right, no lock on and strafe!

    Before you instantly think I'm wrong, hear me out. Megaman Legends 3's lock-on feature made the majority of boss battles far too easy (Bonne battles as well and Bola and Claymoore).

    In Megaman Legends one, you could lock on and hit the target easier, but you run the chance of being hit, since you can't move.
    Now, if you want to move and shoot, you need skill! you need to know when to shoot, how far ahead to aim, in order the hit a moving target.

    Really, it comes down to. Do we want the shooting to take skill, or be far, far, far easier, as it was in Megaman Legends 2... Besides, locking on and strafing is overrated... Tongue
    Or perhaps we could allow lock on and strafe, but strafing seriously reduces accuracy?
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    Re: I think this may be obvious, but...

    Post by General Specific on Tue Aug 02, 2011 6:28 pm

    Already a feature in Legends combat—it's called moving targets, lol.


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    Re: I think this may be obvious, but...

    Post by MaestroMaharg on Wed Aug 03, 2011 2:19 pm

    Yes, but even with moving targets, the lock on and strafe technique still makes things far too easy in my opinion.

    If we were to go with a lock-on and strafe, I wouldn't be upset, but I'd rather have it the way it was done in Megaman Legends 1.
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    Re: I think this may be obvious, but...

    Post by General Specific on Wed Aug 03, 2011 5:35 pm

    As in the automatic homing from Legends 1? Not a bad idea—but lock-on and strafe a la Legends 2 is going to be more practical for the players and, ultimately, will goad the designers into designing Reaverbots capable of playing around with how you place the camera and general tactics.


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    Re: I think this may be obvious, but...

    Post by ONLYUSEmeFEET on Wed Aug 10, 2011 1:42 pm

    Lock-On is more fun to use than homing. One thing I disliked about Other M was the fact shots seemed to hone in on enemies and it felt a bit cheap, while Prime's Lock On felt natural and fun. I'm a huge Metroid buff, which is why I used that example, but Lock On feels better for a game made in 2011.
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    Re: I think this may be obvious, but...

    Post by Mikey on Wed Aug 10, 2011 3:07 pm

    I can see where Maestro's coming from with the inability to lock on while moving, but in Legends 1, status effects weren't present. Really, when they added in status effects in Legends 2, the moving lock-on was like a godsend. If you want to remove the ability to lock on while moving, remove the status effects. Tongue

    Speaking of which, several other Unpleasant Surprises were also introduced in Legends 2, along with the new lock on. So make sure you know exactly what you're going to take away, before you wind up making the game too easy, or too difficult. Wink
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    Re: I think this may be obvious, but...

    Post by General Specific on Wed Aug 10, 2011 5:18 pm

    Status ailments generally aren't on my table at the moment, because they're generally more frustrating to implement than clever level design and/or enemy hijinks. This game isn't a Rogue-like, and status ailments often necessitate greater focus on items that can cure any ailments inflicted on the player—I think that's a little unnecessary for Legends.


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    Re: I think this may be obvious, but...

    Post by omegaprime02 on Thu Aug 11, 2011 5:15 am

    ...Why not give the player both options?

    Have a setting that enables or disables lock-on moving. Sure, the coding will be a nightmare, but should we really be the one's to say they shouldn't be able to do something?

    I myself really like MML2 lock-on, but I can see some people liking MML1's system as well...

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