MaxRock wrote:I think you already started the game in same, wrong way Capcom did "let's do it but, give us all materials, ideas etc!" (Every game project ends like MML3 when you allows unexperienced peoples(in this case fans) to decide on stuff in the developement.) For now it looks like one of the dozens of failed hyped uprisings we already had. First work underground,get the team, then when all is okay(basic stuff, like the game's engine is done) and promising go with it to peoples and then build the hype, not inversely. Otherwise it will end with even bigger disgust than official Legends 3 did. Why to hurt peoples more? Regardless, I wish this project best of luck, because if not fans themselves, then who else? Just remember, you have to finish what you have started, there's no turning back now.
I won't reply to the troll, but I'll reply to this one.
One thing that made MML3 Project became a lot more interesting than ever is the DevRoom. It is a great pleasure to share your ideas and thoughts in creating something that you like. In fan made project, it's especially important to keep in touch with people. Not only it would give the developers important feedback, it will also give us mental support (believe me, it's crucial when you're working for free).
As for the recruitment, yes, what we're doing right now might seem like we're just recruiting random people. But this is just the beginning. We already planned to make an organized team, and with a Leading Man in each division (programming, visuals, design, etc) to coordinate the team and make guidelines. In other words, we're planning to do this as professional as possible. Ideas will always be heard, but the final designs, development, and decision making, all are being done in a closed Developer Forum so that everything will stay organized (and you know what, some posts in the open forum are redundant to what we discuss in our "DevRoom"
Worst case scenario, some people might give up. Capcom might sue us. But so what? The most important thing when starting a project is to believe that the project will be finished, and that the project will end up good. If we're being negative all the time, then we're just the same as Crapcom, who canceled MML3 (probably) because they think it won't sell well.