Side quests

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    nikklament
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    Side quests

    Post by nikklament on Wed Aug 03, 2011 5:15 pm

    I know that the main quest is what we should worry about the most, but I think we should include some side quests like in the previous two games. On of them, of course, should be a gift giving quest for Roll, which ends with an embarrassing moment for both of them and a discount on weapon development, just for consistency's sake. Maybe a quest like the museum quest, where you give someone items you find in ruins to a person to put on display that ends with getting an item for weapon development, most likely an item for developing the Shining Laser.
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    General Specific
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    Re: Side quests

    Post by General Specific on Wed Aug 03, 2011 5:38 pm

    FYI: the Gameplay Development forum does have a sub-forum for missions and side-quest design. This part of game design requires intense collaboration between the writers, the artists, and the designers in particular—I'd like some activity in that part of the forum.

    The museum quest is a classic, I'd say—I want it back myself, and figuring out how to make it work for Teomo will be thrilling.


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    nikklament
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    Re: Side quests

    Post by nikklament on Wed Aug 03, 2011 8:36 pm

    I'll move this to that forum then.
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    Edich
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    Re: Side quests

    Post by Edich on Wed Aug 03, 2011 10:18 pm

    Yea, I've already mentioned in the stickied ruin thread here that I want to discover lost artifacts as I fight through ruins again. So I'm all for museum side-quest as well.


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