Megaman (Running, jumping, walking, shooting, idle, skate, spec. wep. shooting, strafe,being hit, and roll animations!)
Roll (Idle, walking, running)
Barrell (Idle, walking)
Data (Dancing )
The Bonnes (talking, idle, walking etc.)
20+ Reaverbots (Moving, jumping, shooting etc.)
3+ Bonne Machines (Moving, flying, floating, shooting, dying etc.)
10+ Civilians (Walking, Idle, Running)
30+ assets (cars, light posts, trash cans etc.)
Not to mention the landscapes and towns
To put this into perspective, while an amazing project, Jeric Bryle has been working on his game for over a year now, and he has complete only Megamans' animations and the models and animations for 2 different Reaverbots.
That leaves us with Roll, Data, Barrell, the Bonnes, 18 Reaverbots, 3 Bonne mechs,10 civilians, numerous assets, and many towns and building, all that have to be modeled and animated, not to mention programmed.
Now this is from one very talented individual, and this took him over a year. If he were to release an acceptacle game that people could enjoy as much as Megaman Legends 1 or 2, it would be over 5 years! more like 10!
If we are truly aiming to acheive what would take Jeric Bryle 10 years, then we must be prepared to put in a good 5 years of constant attention and hard work...