Graphics quality

    Share
    avatar
    Jesse
    Official Artist
    Official Artist

    Male Posts : 35
    Join date : 2011-07-19
    Age : 28

    Graphics quality

    Post by Jesse on Tue Jul 19, 2011 8:15 pm

    I feel like we should get a jump start on this one. What type of graphics would you guys want to try and emulate? The classic feel of the PlayStation games? Pick up where they left off with the 3DS? Or go all out and make a next-generation masterpiece?

    Of course it'll all boil down to what engine we decide to use. As well as the computer specifications required to play. Not everyone has Alienwares you know. Wink
    avatar
    Adrian2040
    Admin and Lead Director
    Admin and Lead Director

    Male Posts : 648
    Join date : 2011-07-19
    Age : 24
    Location : Lima, Peru

    Re: Graphics quality

    Post by Adrian2040 on Tue Jul 19, 2011 8:35 pm

    We still haven't decided on what engine we are going to make the game. So far most of us (Including myself) want to make a 3D game like MegaMan Legends 3 was supposed to be.

    My plan right now is, once I finish recruiting more visual developers and coders, to remake Prototype from the information we know, while filling any gaps left with a story that should be congruent with the rest of the game. (Which will be much larger and you'll use Trigger through all of it.) I'm also planning to make the Prototype part optional and possibly release it once that's finished instead of releasing everything as a whole.

    I'm aiming to make graphics like the 3DS version (Though I doubt I'll add 3D features.) . Hopefully we will be able to pull it off. If the game had Xbox 360/PS3 style graphics, then everyone wouldn't be able to play the game. (Though now we can add some sort of HD feature.)


    _________________
    avatar
    General Specific
    Lead Designer
    Lead Designer

    Male Posts : 1059
    Join date : 2011-07-19
    Age : 22
    Location : McKinney, TX

    Re: Graphics quality

    Post by General Specific on Tue Jul 19, 2011 10:43 pm

    If anything, we should try to understand what makes the concept art and release art for the series work in the first place—then, logically, we find the best look to translate the feel of the illustrations into the actual game. While I don't think cel shading would be a good visual style to choose, for example, I could say that the mix of texturing and flat-shading on the in-game models worked very well in giving a cartoony, colorful game world. And, actually, that's my current position on the issue.

    Until then, we need to figure out how to make things work at a core level. —Best to collect information and insight on how a new Legends game should work out first!


    _________________


    Let's not get nosy, bub.
    avatar
    TypingWithMyDix
    Official Artist
    Official Artist

    Posts : 7
    Join date : 2011-07-19

    Re: Graphics quality

    Post by TypingWithMyDix on Tue Jul 19, 2011 11:27 pm

    I think we borrow what assets we can from the PS1 games for early gameplay mechanic testing, then upgrade the graphics to about 3ds quality as we go (we'd still want the game to be accessible to people who don't have a gaming PC I'd think).
    avatar
    General Specific
    Lead Designer
    Lead Designer

    Male Posts : 1059
    Join date : 2011-07-19
    Age : 22
    Location : McKinney, TX

    Re: Graphics quality

    Post by General Specific on Tue Jul 19, 2011 11:34 pm

    There are, actually, some assets to be found over at Legends Station, the one site that kindly hosts them. We can pilfer if we have to for early development.


    _________________


    Let's not get nosy, bub.
    avatar
    Adrian2040
    Admin and Lead Director
    Admin and Lead Director

    Male Posts : 648
    Join date : 2011-07-19
    Age : 24
    Location : Lima, Peru

    Re: Graphics quality

    Post by Adrian2040 on Wed Jul 20, 2011 12:01 am

    We do have the Prototype videos and images as an example. If we could make the finished product look something similar to it when it comes to graphics, I'll be more than happy and probably a lot of fans too.


    _________________
    avatar
    General Specific
    Lead Designer
    Lead Designer

    Male Posts : 1059
    Join date : 2011-07-19
    Age : 22
    Location : McKinney, TX

    Re: Graphics quality

    Post by General Specific on Wed Jul 20, 2011 12:02 am

    Shaders will be something to look into, then. The Prototype looked great partly because of the excellent character shading, and I think it's important to nail down.

    —If we want to be more efficient, we can go with shaders and limit the amount of polygons used, focusing on rounding it out to the point that models look good with requiring too much memory for the models themselves.


    _________________


    Let's not get nosy, bub.
    avatar
    MaestroMaharg
    DASH Designer
    DASH Designer

    Male Posts : 465
    Join date : 2011-07-19
    Location : Canada

    Re: Graphics quality

    Post by MaestroMaharg on Wed Jul 20, 2011 3:04 am

    @GenSpec

    About what you mentioned about having some resources over at the Legends Station; I made a thread for that as a matter of fact!
    avatar
    General Specific
    Lead Designer
    Lead Designer

    Male Posts : 1059
    Join date : 2011-07-19
    Age : 22
    Location : McKinney, TX

    Re: Graphics quality

    Post by General Specific on Wed Jul 20, 2011 8:42 am

    Good job, Graham! Yes, we can use those and be quite swell off.


    _________________


    Let's not get nosy, bub.
    avatar
    DJ-P0N3
    Official Artist
    Official Artist

    Posts : 177
    Join date : 2011-07-19

    Re: Graphics quality

    Post by DJ-P0N3 on Wed Jul 20, 2011 2:06 pm

    I want to stress that the artists over at capcom are pros and are fairly good at what they do. While I'm sure we all want the game to look as good as possible, I'm sure we also want to finish it in this decade and not kill ourselves trying. The prototype seems like a good level of graphical quality to shoot for, imo.
    avatar
    General Specific
    Lead Designer
    Lead Designer

    Male Posts : 1059
    Join date : 2011-07-19
    Age : 22
    Location : McKinney, TX

    Re: Graphics quality

    Post by General Specific on Wed Jul 20, 2011 6:36 pm

    Prototype seems to be the standard right now, and I'd have to agree.


    _________________


    Let's not get nosy, bub.
    avatar
    Goldbott
    V.I.P. Contributor
    V.I.P. Contributor

    Posts : 37
    Join date : 2011-07-19

    Re: Graphics quality

    Post by Goldbott on Wed Jul 20, 2011 8:53 pm

    Keep in mind that any decent game engine will allow you to use any type of art assets you like, it all really boils down to the talent of the artists.
    avatar
    General Specific
    Lead Designer
    Lead Designer

    Male Posts : 1059
    Join date : 2011-07-19
    Age : 22
    Location : McKinney, TX

    Re: Graphics quality

    Post by General Specific on Wed Jul 20, 2011 11:00 pm

    Right—that's one part we need to get right, and we're part of the way there with DJ Joe on the team.


    _________________


    Let's not get nosy, bub.

    Xenien
    Visitor
    Visitor

    Posts : 1
    Join date : 2011-08-21

    Re: Graphics quality

    Post by Xenien on Sun Aug 21, 2011 12:31 am

    I'd suggest aiming for Legends 1/2 level fidelity to start with, especially for textures.

    Creating textures of that detail/style would be fairly easy, as would modelling. If all is going well on the project, you can start updating the assets after that, but the main thing is to choose a level of quality that is acceptable for a fan made project.
    avatar
    General Specific
    Lead Designer
    Lead Designer

    Male Posts : 1059
    Join date : 2011-07-19
    Age : 22
    Location : McKinney, TX

    Re: Graphics quality

    Post by General Specific on Sun Aug 21, 2011 10:36 am

    We've acquired a Legends 1 texture rip, and some textures from Legends 2—for the time being, they'll be used as placeholder textures until we can start working on updated textures and new textures.


    _________________


    Let's not get nosy, bub.
    avatar
    Leonel
    Official Multitasking Developer
    Official Multitasking Developer

    Male Posts : 68
    Join date : 2011-11-09
    Age : 24

    Re: Graphics quality

    Post by Leonel on Thu Nov 10, 2011 12:12 am

    We should start off with the simple no-shader textures.

    I already mentioned this in the devroom but I think a great shading style for legends is what's being used in Sonic Generations and Team Fortress 2.


    I think the devs at capcom actually used this sort of shading for the prototype.



    Last edited by Leonel on Thu Nov 10, 2011 12:21 am; edited 2 times in total
    avatar
    General Specific
    Lead Designer
    Lead Designer

    Male Posts : 1059
    Join date : 2011-07-19
    Age : 22
    Location : McKinney, TX

    Re: Graphics quality

    Post by General Specific on Thu Nov 10, 2011 12:15 am

    They used something similar, anyhow—we're going to try and replicate what they went with, mainly because it worked just perfectly with the illustrations and effectively translated the art to the game.


    _________________


    Let's not get nosy, bub.
    avatar
    MaestroMaharg
    DASH Designer
    DASH Designer

    Male Posts : 465
    Join date : 2011-07-19
    Location : Canada

    Re: Graphics quality

    Post by MaestroMaharg on Thu Nov 10, 2011 6:41 pm

    I always loved that sort of "bloom' effect on the characters.
    avatar
    General Specific
    Lead Designer
    Lead Designer

    Male Posts : 1059
    Join date : 2011-07-19
    Age : 22
    Location : McKinney, TX

    Re: Graphics quality

    Post by General Specific on Thu Nov 10, 2011 8:08 pm

    It's not bloom so much as it is color shading contrast, albeit more subtle and uniquely fine-tuned.


    _________________


    Let's not get nosy, bub.
    avatar
    Leonel
    Official Multitasking Developer
    Official Multitasking Developer

    Male Posts : 68
    Join date : 2011-11-09
    Age : 24

    Re: Graphics quality

    Post by Leonel on Wed Nov 23, 2011 12:43 pm

    Some cool screenshots from Skyward Sword


    http://img4.hostingpics.net/pics/727155SOUP019.jpg

    http://img4.hostingpics.net/pics/583716SOUP01112.jpg

    http://img4.hostingpics.net/pics/760072SOUP0111.jpg

    http://img4.hostingpics.net/pics/651679SOUP0121.jpg

    http://img4.hostingpics.net/pics/926081SOUP0124.jpg

    http://img4.hostingpics.net/pics/794529SOUP0134.jpg

    http://img4.hostingpics.net/pics/360854SOUP0139.jpg

    http://img4.hostingpics.net/pics/172030SOUP0144.jpg

    http://img4.hostingpics.net/pics/120267SOUP0145.jpg

    source:
    http://forums.dolphin-emulator.com/showthread.php?tid=19897&pid=181347#pid181347
    avatar
    megabust99
    Visitor
    Visitor

    Male Posts : 3
    Join date : 2012-04-08
    Location : malta

    Re: Graphics quality

    Post by megabust99 on Tue Apr 10, 2012 2:39 pm

    i would tell a 3ds style game or a bit better Excited

    Sponsored content

    Re: Graphics quality

    Post by Sponsored content


      Current date/time is Fri Jun 23, 2017 9:47 am