Potential Mine of Information?

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    PixelSprite
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    Potential Mine of Information?

    Post by PixelSprite on Tue Aug 30, 2011 8:50 pm

    Courtesy of Protodude:
    http://protodudesrockmancorner.blogspot.com/2011/08/got-questions-about-prototype-version.html

    Chris Hoffman (the only journalist to play the Prototype) may answer questions about the Prototype. Something to take advantage of?
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    Adrian2040
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    Re: Potential Mine of Information?

    Post by Adrian2040 on Tue Aug 30, 2011 9:16 pm

    I might as well leave this here too:

    http://www.gamesradar.com/got-question-about-cancelled-mega-man-legends-3-ask-only-journalist-ever-play-it/


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    Re: Potential Mine of Information?

    Post by Cere on Tue Aug 30, 2011 9:43 pm

    I hate to point out the obvious, and granted, I wasn't always keeping up with the discussion on MML3 while it was under development so pardon me if everyone has seen these in-game videos of the prototype already. The youtube link below is mission 2 from the prototype, which I liked best. There are 3 in total from what I remember.

    Lovely city, isn't it?
    http://www.youtube.com/watch?v=GVblq9nYNOM
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    LordGarza
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    Re: Potential Mine of Information?

    Post by LordGarza on Tue Aug 30, 2011 11:07 pm

    Maybe he could help us so much! Great find and let's wish he is a good person and help us in our project Very Happy
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    HBV-05-E Raiden
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    Re: Potential Mine of Information?

    Post by HBV-05-E Raiden on Tue Aug 30, 2011 11:33 pm

    I was going to post this, oh well. If we ask him as many important questions as we can, we might get more info on the game that we'd nee. If we're feeling ballsy, we could ask directly and tell him our situation after this particular interview is over, if we need more information.
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    LordGarza
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    Re: Potential Mine of Information?

    Post by LordGarza on Tue Aug 30, 2011 11:44 pm

    I think that if he liked it really much, there are 2 choices:
    1)He would be willing to help us create this as closest to the original prototypoe as possible.
    2)Maybe he doesn't care because he has it and we don't. (who knows...)
    hope it's answer #1
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    General Specific
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    Re: Potential Mine of Information?

    Post by General Specific on Wed Aug 31, 2011 7:24 am

    He has a rigorous job, so I doubt he'd be able to help us that much beyond telling us what it was like. That said, asking him about it later on, once we've gone through with Mission Project Boom, might just work. It's up to Adrian—that's all I know for certain.


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    Rockman Striker
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    Re: Potential Mine of Information?

    Post by Rockman Striker on Wed Aug 31, 2011 6:36 pm

    Wonder if he get to record some unseen gameplay.
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    PixelSprite
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    Re: Potential Mine of Information?

    Post by PixelSprite on Wed Aug 31, 2011 6:48 pm

    Speaking of unseen: maybe he knows what the touch screen looked like. It may not make much of a difference to our final set-up, but it'd be nice to know.


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    OniLink++
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    Re: Potential Mine of Information?

    Post by OniLink++ on Wed Aug 31, 2011 6:50 pm

    PixelSprite wrote:Speaking of unseen: maybe he knows what the touch screen looked like. It may not make much of a difference to our final set-up, but it'd be nice to know.
    That might actually be very useful. Of course, we wouldn't be able to emulate the touch screen without it feeling like a rom, but it could give us some ideas for, say, the menu layout.
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    LordGarza
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    Re: Potential Mine of Information?

    Post by LordGarza on Thu Sep 01, 2011 12:43 am

    Sure everything would really help, and if he had any footage, it would be marvelous.
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    MaestroMaharg
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    Re: Potential Mine of Information?

    Post by MaestroMaharg on Thu Sep 01, 2011 2:08 pm

    PixelSprite wrote:Courtesy of Protodude:
    http://protodudesrockmancorner.blogspot.com/2011/08/got-questions-about-prototype-version.html

    Chris Hoffman (the only journalist to play the Prototype) may answer questions about the Prototype. Something to take advantage of?
    I already posted a few questions over there. Can't remember exactly what they were, but I asked about the apparent 10 missions, if it's free-roam, etc.
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    LordGarza
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    Re: Potential Mine of Information?

    Post by LordGarza on Thu Sep 01, 2011 7:57 pm

    Good! Now let's wait for them to be answered...
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    Re: Potential Mine of Information?

    Post by Steffie on Fri Sep 02, 2011 11:59 am

    Ooh, I would like to see his replies to those questions.
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    Re: Potential Mine of Information?

    Post by MaestroMaharg on Sat Sep 03, 2011 3:07 pm

    -_-, I accidentally posted them in the wrong section. I'm going to post my questions for real now. I'll let you know of the answers, also, here are my questions I asked:

    1. What are the missions in the Prototype version, besides defending the town from Reaverbots, defeating the Bonne Mech, and capturing Servbots on a bike?

    2. Is the world free-roam? (Can you enter the ruins whenever you want, etc.)

    3. Are there stores in the game in which you can buy stuff? If there is, what can you buy?

    4. How are the Bright Bats and the Casketts connected?
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    Re: Potential Mine of Information?

    Post by MaestroMaharg on Sat Sep 03, 2011 3:16 pm

    MaestroMaharg wrote:-_-, I accidentally posted them in the wrong section. I'm going to post my questions for real now. I'll let you know of the answers, also, here are my questions I asked:

    1. What are the missions in the Prototype version, besides defending the town from Reaverbots, defeating the Bonne Mech, and capturing Servbots on a bike?

    2. Is the world free-roam? (Can you enter the ruins whenever you want, etc.)

    3. Are there stores in the game in which you can buy stuff? If there is, what can you buy?

    4. How are the Bright Bats and the Casketts connected?

    I ended up asking a few more question than I hought I would... Here's the questions I asked:

    1. What are the missions in the Prototype version, besides defending the town from Reaverbots, defeating the Bonne Mech, and capturing Servbots on a bike?

    2. Is the world free-roam? (Can you enter the ruins whenever you want, etc.)

    3. Are there stores in the game in which you can buy stuff? If there is, what can you buy?

    4. How are the Bright Bats and the Casketts connected?

    5. Does it mention anything about the "Elder System" If it does, what? If not; why are the Reaverbots attacking Teomo city? Does it mention why?

    6. Was there anything it did WRONG? graphics, controls, etc.

    7. How similar did it feel to the previous Legends titles (If you've played them)?

    8: How did special weapons work? (Could you purchase new ones, and how were they selected/used?).

    9: Was there voice acting? How much of the game was voice acted?
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    LordGarza
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    Re: Potential Mine of Information?

    Post by LordGarza on Sun Sep 04, 2011 1:20 am

    Nice questions Maestro! I hope he gets to answer them.

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