Keiji Inafune didn't want this

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    LordGarza
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    Keiji Inafune didn't want this

    Post by LordGarza on Sat Sep 17, 2011 3:12 am

    Hello to everyone. I just noticed that in Legendsneverdie's FB page, the newest "Roll's Wrap-up", 4gamer.net got an interview with Keiji Inafune, who gave some answers to some questions many of us had (Like: "Why didn't you support MML3?")
    The original interview is in japanese, but the page got it translated. In it, he explains that when leaving, he wanted to do a contract with CAPCOM for him to still work in every MegaMan title that was currently in development (MMU & MML3), but he couldn't get an agreement with CAPCOM, so everything went wrong and you kno who cancelled both projects.

    To see the article, visit: Roll's Wrap-up 9
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    Re: Keiji Inafune didn't want this

    Post by MaestroMaharg on Sat Sep 17, 2011 12:26 pm

    Maybe I read this wrong, but Keiji Inafune wanted to quit Capcom but still work on Megaman Legends 3? Just shows his passion for the series.
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    Re: Keiji Inafune didn't want this

    Post by LordGarza on Sat Sep 17, 2011 1:21 pm

    You didn't read wrong my friend. He did want to finish those Megaman projects that had already started. The problem is that Capcom didn't. Cry
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    Re: Keiji Inafune didn't want this

    Post by General Specific on Sat Sep 17, 2011 2:51 pm

    If you look at it from a business perspective:

    "So you're leaving our company and making a scene of it—but you want to be paid to make a game that, otherwise, we wouldn't be considering viable at all?!"

    That's no doubt how Capcom might feel about it—and, to be honest, Keiji would stay at Capcom if he really, really wanted to see the game through. Instead, the executives got petty revenge on him and decided they didn't need MML3. The only part they screwed up was the part where they kept everyone's suspense, and then ended the Project in a PR disaster.

    Japanese businessmen never learn.


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    Re: Keiji Inafune didn't want this

    Post by LordGarza on Sat Sep 17, 2011 3:23 pm

    General Specific wrote:If you look at it from a business perspective:

    "So you're leaving our company and making a scene of it—but you want to be paid to make a game that, otherwise, we wouldn't be considering viable at all?!"

    That's no doubt how Capcom might feel about it—and, to be honest, Keiji would stay at Capcom if he really, really wanted to see the game through. Instead, the executives got petty revenge on him and decided they didn't need MML3. The only part they screwed up was the part where they kept everyone's suspense, and then ended the Project in a PR disaster.

    Japanese businessmen never learn.

    And that is why I hate japanese businessmen sometimes. They think more about themselves than the fanbase that could give them money (Which is what they want). It's pathetic to see how every month a new "Street Fighter 'IV'" version is released while other franchises are just forgotten. That's the most exploited game I can think of right now.
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    Re: Keiji Inafune didn't want this

    Post by MaestroMaharg on Sat Sep 17, 2011 3:27 pm

    "Screw all original titles, including Megaman Legends 3!
    Release ultra Street Fighter 4: Ultimate Tourament Edition Turbo!"

    But in all seriousness, all these iterations of Street Fighter are definitely getting old.
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    Re: Keiji Inafune didn't want this

    Post by General Specific on Sat Sep 17, 2011 3:34 pm

    In the end, the executives are at fault for creating such a poisonous atmosphere over at Capcom in the first place—Keiji wouldn't have left, otherwise.


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    Re: Keiji Inafune didn't want this

    Post by Rockman Striker on Sat Sep 17, 2011 3:35 pm

    They didn't want Keiji Inafune to help in the project from outside of capcom? and the executives make "revenge" against him? I thought japanese businessmen were emotionless robots! (not serious, I love japanese people)
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    Re: Keiji Inafune didn't want this

    Post by MaestroMaharg on Sat Sep 17, 2011 3:38 pm

    Can you imagine if Keiji worked with his new team to create a Megaman Legends 3, just to kick Capcom in their faces.
    Not that that would ever happen, but it would be funny a h*ll.
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    Re: Keiji Inafune didn't want this

    Post by LordGarza on Sat Sep 17, 2011 3:41 pm

    That poison has already infected Capcom Europe. Remember how rude they were when being questioned?
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    Re: Keiji Inafune didn't want this

    Post by General Specific on Sat Sep 17, 2011 3:41 pm

    He'd have to acquire the rights to the franchise, which he could no doubt do if they were up for sale in the near-future. That said, I doubt he'd do much with them other than enjoy the furor the executives will make when they realize how profitable the IP is. Keiji may do Legends 3 and end it off there, because he wants to do new projects and get away from MM.


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    Re: Keiji Inafune didn't want this

    Post by PixelSprite on Sat Sep 17, 2011 4:33 pm

    He could make the game in spirit, even if he couldn't call it 'Mega Man Legends'. Rodea the Sky Soldier by Yuji Naka's company is sort of what I mean: it looks a lot like NiGHTS as far as gameplay goes (and I really want to hear some more news about that game).

    That's mostly wishful thinking, though.


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    Re: Keiji Inafune didn't want this

    Post by General Specific on Sat Sep 17, 2011 4:35 pm

    He'll no doubt revisit a premise similar to those found in the MM games, but he probably won't revisit the franchise he helped create.


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    Re: Keiji Inafune didn't want this

    Post by LordGarza on Sun Sep 18, 2011 2:37 am

    Maybe the MegaMan franchise has officially died? I hope not.
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    Re: Keiji Inafune didn't want this

    Post by MaestroMaharg on Sun Sep 18, 2011 11:37 am

    LordGarza wrote:Maybe the MegaMan franchise has officially died? I hope not.
    Well it hasn't officially died untill Capcom says, but that's what alot of people are thinking. I don't know whether I think that or not, because scrapping the blue bomber all together would mean Capcom would have millions of angry fans, as opposed to thousands of angry MML fans.
    If they actually do "can" the guy, I'd be dissapointed, but not necessairly surprised.

    What I think'll happen is Capcom will kill Megaman, but never annouce they did, keeping fans hopes up. Well, maybe release a Megaman 11 and 12 after a while...
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    Re: Keiji Inafune didn't want this

    Post by General Specific on Sun Sep 18, 2011 1:43 pm

    I won't be surprised if the current board of executives doesn't return to the franchise, at least not until they've drunk the Kool-Aid that I know they will (and take the damn company with them at the same time!).


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    Re: Keiji Inafune didn't want this

    Post by LordGarza on Sun Sep 18, 2011 2:32 pm

    Maybe they are just running out of ideas right now, and are so confused they don't know what to do with the blue bomber. I don't care which series they choose but I want a new MM game! Perhaps a Megaman 11 is now being thought of? I hope it is.
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    Re: Keiji Inafune didn't want this

    Post by General Specific on Sun Sep 18, 2011 2:34 pm

    To be perfectly honest, many other MM games released recently haven't done too well financially, and probably got made through Keiji's endorsement alone. I have low expectations for any new MM games in the works.

    Instead, they choose that abominable Felyne crap as their new mascot (via their focus on Monster Hunter). No personality to it, I say.


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    Re: Keiji Inafune didn't want this

    Post by LordGarza on Sun Sep 18, 2011 3:02 pm

    At least I like Monster Hunter (Not as much as Mega), but asides from that, I don't like lost planet, street fighter is meh, maybe RE would be OK for me. Even if I like MH, I don't want it to be the company's mascot if there's someone like Mega.
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    Re: Keiji Inafune didn't want this

    Post by MaestroMaharg on Sun Sep 18, 2011 4:14 pm

    I really like Lost Planet. But, of course, Capcom has no plans for that series either ... Undecided .
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    Re: Keiji Inafune didn't want this

    Post by LordGarza on Sun Sep 18, 2011 4:33 pm

    It didn't convince me at all to like it. If I were a graphics whore I maybe would have liked it, but I'm not and the controls were kind of complicated for me to get used to as I wanted to. Sometimes I died because of simple errors on the control scheme.
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    Re: Keiji Inafune didn't want this

    Post by MaestroMaharg on Sun Sep 18, 2011 4:53 pm

    LordGarza wrote:It didn't convince me at all to like it. If I were a graphics whore I maybe would have liked it, but I'm not and the controls were kind of complicated for me to get used to as I wanted to. Sometimes I died because of simple errors on the control scheme.

    The reason I like gameplay is because the massive bosses, VS suits, and I always love co-op.
    But the gameplay couldn't definitely use some tweaking.
    Being knocked down and getting back up again takes 10 second for Gods' sake!

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