Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

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    Suda
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    Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by Suda on Fri Feb 03, 2012 10:35 pm

    Before attempting to form a story for the third installment, I wanted to do an overview of the previous two games, use events, causations, and consequences to set the scene and background for a sequel, and to utilize some plot points as ways to further the conflict of the third game more efficiently, and with continuity. I apologize if anything written here conflicts with the ideas already presented by other members, or if the whole thing itself is not productive because the direction of the game has already been decided in my absence. I wrote this neglecting to read the other topics at hand first.

    Let us begin.

    Universe/setting:

    Spoiler:
    Prior to and during original game.
    -Year 80XX [1] in Terra, planet Earth flooded with water. [2]

    -Kattelox island, main location for the duration of the game. Inhabited by fairly small population. The only available land in the game.

    -Civilation thrives off of energy harvested from "quantum refractors," [3] found within Ruins.

    --Explorers who traverse ruins are known as diggers (JP: digouters). Diggers are required to have a license given by the city to perform digs.

    -Eden, implied location, revealed fully in MML2, as a space station.

    During sequel.
    -Following some time after initial game. Little or no time skip judging from no significant character growth.

    -Society and available land has massively grown; large countries similar to real Earth geography [4].

    -Nino, Manda, Saul Kada and Calinca Ruins, and their respective islands are the four major locations for the game.
    --The Forbidden Island, the land where Sena is discovered.

    -Elysium, home planet to Megaman Trigger, Yuna, Sena, Data, Master, Megaman Juno, Gantz, and Geetz.

    Characters:

    Spoiler:

    Caskett Family
    -Lives as nomads on the Flutter.

    Megaman Volnutt: (Age range: 14-16) Later revealed to be Mega Man Trigger, origin from Eden as a "First Class Purifier Unit."

    -Discovered as a baby in Nino Island (later revealed in MML2) [9] by Barrell, exploring without permission [5]. Adopted into the family, and is now a Digger and provider to the family.

    -Mega Man is a Purifier Unit of the System, a unit meant to detect and do away with abberant units, and friend to the Master.

    Roll Caskett: (age range: 14:16) Biological grand-daughter to Barrell Caskett. Spotter to Mega Man and possible love interest. Pilot for Flutter.

    -In search of her missing parents, later discovering her mother, whose body is in use by Yuna, in MML2.

    Barrell Caskett: Guardian to Roll and Mega Man. Discovered Mega Man on Nino Island [6].

    -Works with Werner Von Bluecher in pursuit of the Mother Lode.

    Data: Family "pet," and harbor to Mega Man's memories of life on Eden (explained in ending of MML, supported in MML2).

    The Bonnes

    Tron Bonne: Mechanical genius of the family, implied love interest in Mega Man. Ally to Mega Man on several occasions.

    Teisel Bonne: Tactician and leader of the Bonne family. Brother to Tron and Bon.

    Bon Bonne: baby of the family, no significant purpose, comedic relief.

    Elysium-born

    Master: The last living "Ancient." [7]

    Yuna & Sena: "Mother" units to Elysium, who oversee the systems of Elysium, and Eden (and others like it).

    Gatz & Geetz: Servitor units to Yuna & Sena respectively.

    Mega Man Trigger

    Juno: Bureaucratic unit that commands Kattelox Island.

    Other

    Werner Von Bluecher: Former partner to Barrell Caskett, and aid to finding the Mother Lode.

    Bola & Klaymoor: Veteran diggers/pirates, working in self-interest.

    Glyde: Pirate commander working under Lex Loath (off-screen character from M.o.T.B.).

    Matilda: Mother of Roll, whose body is currently in use by Yuna.

    Joe: Implied father of Roll. [14]

    Plot overview:
    Spoiler:

    Scene set by MML1:

    The Casket family is introduced with Mega Man on a dig. The family crash lands on Kattelox island, where matters seem mundane; the Bonne family is wreaking havoc with the intent to steal miscellaneous goods.
    --Affection between Mega Man and Tron is established.

    After fending off the pirates, Mega Man meets Amelia, where he is hinted at the "disaster," that may occur if the Mother Lode is opened. While Mega Man digs for refractors to fix the
    Flutter, he gets acquainted with the citizens of the island. During this quest, Mega Man also ventures to discover the cause of growing Reaverbot activity at the request of Amelia. Mega Man gains greater access to the island and its sub-ruins, then discovers and opens the "Main Gate."

    In the Main Gate, Mega Man meets Mega Man Juno, a "Bureaucratic Unit," who sees over Kattelox island. Juno reveals to Mega Man the existence of Eden, and his past. Data harbors Mega Man's memories of being Mega Man Trigger. Juno, by default order, beings to activate the Carbon Reinitialization Program, the implied mass murder of the people of the island, in order to restore control. After Juno is defeated stopped, Mega Man leaves the issue behind, and leaves the island with Roll, Data, and Gramps as heroes.

    Scene set by MML2:

    Barrell Casket and long time partner in digouts, Werner Von Bluecher, aboard the Sulpher Bottom reattempt to excavate the contents of the Forbidden Island in pursuit of the
    Mother Lode. During a news conference, Roll's mother, Matilda, appears and warns the people that excavating the Mother Lode will lead to disaster, attacks, and then flees. After the Sulpher Bottom is sucked into the storm, Roll resolves to help Gramps escape. Mega Man and Roll perform a dig on Yosyonke City so they may fuel an escape pod provided by a man named Joe for Mega Man to venture into the Forbidden Island.

    While on the Forbidden Island, Mega Man encounters Geetz and Sena, while Yuna and Gantz are watching over them, and make a few unclear revelations at the time. The most notable points are the intentions of Sena, and the significance of the Carbons to the Master. Geetz coerces Werner and Gramps into searching for the Keys for them telling them that they are for the Mother Lode, and is offered their protection.

    On Nino Island, if spoken to, the priest makes revelations about the "Two Goddesses," and The Forbidden Island. According to this, Sena is the Sky Goddess who protects the "gates of the sky," and Yuna is the Earth Goddess who protects the Keys to the "Library," on the land. Sena asks Yuna for the keys [10], and after getting into an argument, Yuna seals Sena on the Forbidden Island. Werner speculates the Keys connect to the Mother Lode, which must be on the Forbidden Island, and wishes to attain them.


    Mega Man goes on continous digs, on the islands of Manda, Nino, Saul Kada and Calinca Ruins for the Keys in each of their respective ruins, battling the Bonnes, Glyde, and the other veteran Diggers/Pirates along the way. When Mega Man is led back to Nino Island, he has his final encounter against the Bonnes. After recovering the fourth and final key and bringing it to Werner's possession, the narration reveals Sena's plans of retrieving the Master's genetic code which resides within Mega Man, and destroying it. To that end, she was also intent on activating the Carbon Reinitialization Program, which Yuna explains as wiping out all humans living on Terra, and bringing back the Ancients to life [11]. Yuna, out of the restrictions imposed on a Unit under the orders of the System, is able to order Gantz to attack Geetz.

    After Mega Man defeats Geetz, he relives his lost memories of the Master, and life on Elysium. The Master explains to Mega Man the lives of the Betas, modified Carbons, artificial beings created by the Ancients, and that the Master asked Mega Man to take him to Terra. It is revealed that Mega Man is in a state of recovery, where Yuna is restoring his body and memories from Data's backup files. The Master realizes the appreciation he has of the Carbon and their lives of trials and tribulation. Because of this, the Master asks of Mega Man to live among them, and to destroy the System, realizing their mistake of making Elysium as a perfect world free of mundane troubles, gives Mega Man a charm, leaves him with a request to destroy the Library, and dies.

    Yuna discusses with Mega Man his past intention to destroy the System [12], Yuna's occupation of being in charge of Terra, and Sera's occupation of being in charge of Elysium's systen, and how Sera, by default orders, wants to begin the CRP. The cast of the game realizes they were created, and that their currentl lives, and the Ruins which they work to thrive of off were given to them by the Master. The cast leaves the issue of the fate of the Carbons in Mega Man's judgement [13]. Mega Man resolves to travel to Elysium with the help of Yuna so they he may choose to fight off Sera in her pursuit to activate the CRP.

    Now that everyone's resolves have been hardened, except for Mega Man, he goes to Sera to face off. After a few catharsis, Mega Man successfully beats Sera, with her spirit residing in
    the vacant shell of Yuna. The only means of returning back to Terra from Elysium, which was Gatz, is now gone, and they are stranded on Elysium. As Data seems to be omnipresent [15], he is back with Roll and Tron, who are working together to make a rocket that will retrieve Mega Man and the other from Elysium.

    Certain points ([*]) need to be rationalized in the sequel, and some may be used to create a greater structure for a sequel.

    [1] Relatively primitive technology for such a progressive year is not explained, but possible rationalized by the Flood (see [2]).

    [2] The Flood is an unexplained causation, must be rationalized in continuity. Is the mass body of water natural? Possible plot point to be used.

    [3] Refractor use details and process are not explained; minor fault famed from within underground Ruins unexplained origin, ambiguous connection to Elysium, possibly needs rationalization.

    [4] Much larger civilization and available land is an unexplained remedy to flood from first game. Assumption of another faraway location from Kattelox island or different face of the Earth.
    -Relationship may be a possible plot point for future.

    [5] Barrell's dig in Nino island is roughly outlined in a book, and may be open to expansion.

    [6] Oppurtunity to include gameplay segment using a young Barrell.

    [7] History of Ancients may need expansion.

    [8] Unexplained event/causation: Was Juno placed under Kattelox Island prior to, ab initio, or after the flood. Possibility to use this as revelation for the System of antagonists.

    [9] Reason for Mega Man being on Nino Island specifically needs a small explanation.

    [10] Unexplained reasoning for why Sera aska Yuna for the Keys to Elysium.

    [11] Sera is only able to perform the CRP after the arduous task of getting the keys and accessing the Library. It is asssumed that a Mother Unit is above a Bureaucratic Unit in the System Hierarchy. Unexplained event how Juno might have been able to initialize it himself from Kattelox Island.

    [12] Possible plot point to be used as a segment for the sequel.

    [13] Alignment parameters offered to the character, but out of reach for the actual player. Possible reason to include an alignment system. Also, ""Destroy the System or defend it," is further justification for this.

    [14] Assuming Joe is truly Roll's father, and that he and Matilda disappeared during a dig on the Forbidden Islands, there is a possibility of a side segment.

    [15] Needs a little explanation or exploit for plot.

    To wrap up the overview, it seems that there are several inconsistencies and/or points that have been found in the previous two games that can require rationalization and explanation,and there are those that can offer opportunities for gameplay sequences, and new plot points to add to the continuity. More importantly, the first two games were driven by its story that gave reason to its core gameplay; dungeon crawling. According to MML1, this was to find refractors to repair the Flutter, and gave way to the Ruins. As it progressed, the Main Gate of the first game set the scene for MML2, and the System. For MML2, the dungeon crawling was given way because of the quest to find the Keys to get into Elysium. To follow this pattern, and provide gameplay, a few ideas can be used together, or alone.

    Essentially, MML3 can go many different ways. It can become a game that is strictly a sequel, that offers concepts that justify the past inconsistencies, while maintaining a whole new conflict. It can also become something similar to that of Kingdom Hearts: Birth By Sleep, a prequel game that mainly set the scene for the original game, but is, as of now, the latest release in the series. In the case of Legends, this method can be used to give the players the experience of controlling Mega Man on Elysium, who, under the Master's request, sets out to destroy the System. Side segments can also be stuck into the game with ease.

    (1) Prequel segments-- Life on Elysium for Mega Man, and his mission to destroy the System.
    (2) Side segments-- Barrell's adventures on Nino Island and the Forbidden Island. Also, using the already created characters Barrel and Aero as The Bright Bats whose actions may transcend into the conflict of the core story of MML3.
    (3) Sequel segments-- The main issue presented in the ending of MML2 is getting Mega Man back on Terra, which itself can provide a large portion of gameplay. However, this option is obviously a requirement of the game in any way possible, no matter what direction the game may take, but it does not have to be the main issue. If this were to work into the game being a prequel, it could be anywhere, even as a final cutscene. The System, and an assortment of remnants of the System, such as those like Juno on Kattelox Island can be used as protagonists should there be an extended story from the first game.

    As a Prequel:
    Spoiler:
    Should the game take this course, it may be of relatively short length. Basically, it would be a greater expansion on what was only spoken of in MML2. The gameplay may not only focus on Mega Man, but on other units found on Elysium, and even Barrell as a side segment, also to bridge certain events, or to just offer more gameplay. Put together, this could make up a good portion of the game, as having a sequel segment is a must, to some degree, due to the cliffhanger in MML2. The character concepts of Barrett and Aero of the Bright Bats can be utilized to this effect. Of course, building this story around the core gameplay of the previous two games, such as going on hunts, side quests, and dungeon crawling may prove to be difficult. After all, the Legends games would be nothing without the adventure of building Mega Man.

    My interpretation of a prequel game would be heavily story based. There are many things about Elysium, and the life of Mega Man Legends that we do not know about. There were even 3000 years that the Master was alive. There is very much to work with here. Progression of the story may be slow, but focused on the conflict within the System, as Elysium is a perfect world for the Ancients where they should not encounter conflict. It is very possible to formulate new elements to the world, mainly to take place on the artificially created worlds like Terra. Ultimately, the game would lead to Mega Man's attempt at destroying the System, leading to his near destruction and loss of his memories. The conclusion would have to be the conclusion to the ending of MML2 with getting Mega Man back on Terra. Making this game primarily a sequel would cut off the game at this point.

    There are a few advantages to making a prequel game; the main reason being that it's much easier. We're simply filling in the blanks that Capcom left with us with the original games. Plus, it's also easy to make something out of nothing. There was a lot not explained about the world before Legends takes place. Higher lineages, more races, even going further back
    in time.

    As a Sequel:
    Spoiler:
    It's easy to be flexible with this option, as after all loose ends of the previous games have been tied, new elements can be introduced with ease, such remnants of the System. Once again, side segments can also be used freely, if only just to offer more time of gameplay, and bridge some gaps, and tie up loose ends. This is the easiest aspect to interpret, and is up for much expansion. Also, the idea of an Alignment system can be used. MML2 frequently gives off flags for alignment, and even offers the Light and Dark Mega Man
    system.

    My interpretation of a sequel is fairly easy and it should be everyone's, because MML2 has already set the scene for a sequel. Because of this, it's obvious that we should stick
    to what's been presented. That means that the point of everything I've written would be to fix a few points that I wrote off as inconsistent, and to use other plot points as side segments to support the story.

    With the remnants of the System, it's very easy to create a long running sequel that matches the core gameplay of the first two game. If it were up to me, I would write half of the game to be the quest to getting Mega Man back on Terra. This would include separate gameplay segments to and from the characters of Terra (such as Barrett if we were to revive him from the graveyard of the project), and those still on Elysium. After all, Elysium is an ambiguous world that can be expanded to our liking. Perhaps with the disappearance of the Master, and the overwatch of the Mother units, Elysium could itself have become abberant, and cause havoc, to which Mega Man must fend off or solve while waiting to be rescued by Roll. Meanwhile on Terra, the remnants of the System must be the antagonists, and should be the main conflict. Until Mega Man can return to Terra to save them, they must fend them off as long as they can. This would be an easy task for the Bright Bats. Also, the alignment system can be implemented, where the player can truly choose whether or not to destroy the System and
    Elyisum for good, or revive it back to the way it was before the Master asked him to destroy it.

    As a Mix:
    Spoiler:
    Of course, there also remains the option of making the storyline a hybrid of all three. In either a linear or a non-linear narration, the game can offer the player the experience
    of going through all the events presented in the Mega Man Legends universe, in one game, and then setting out on the new adventure presented by the conflict made for a sequel. This
    perhaps be the wisest option, as it fills all gaps, ties all loose ends, and offers the most gameplay.

    However, this would probably be the hardest option. It contains the most content, and it is the longest option, obviously. It requires the most work for all characters, new and old,
    and would probably need a lot of time invested in it.

    My final words are that hopefully, people find this post useful. This entire thing is not meant just for my use, but rather for everyone, as a guideline to what exactly I think needs to be played off of or fixed, but how that would happen is up to the writer. These are just simply the things that should be addressed, so that as a narrative, Mega Man Legends 3 can be a success.


    Last edited by Suda on Fri Feb 03, 2012 11:38 pm; edited 4 times in total (Reason for editing : Increased readability, and a few minor writing errors fixed)
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    HBV-05-E Raiden
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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by HBV-05-E Raiden on Sat Feb 04, 2012 2:15 am

    This is incredibly useful to those who might have missed or forgotten details from the games, most certainly, and it's very organized as well. We've decided to do the sequel route, attempting to pick up where the prototype was dropped and recreating it, and then moving on to a full-blown game that would be up to us to fill in the gaps. The thought of a hybrid, with flashbacks to the past as gameplay segments I believe would really add some extra storytelling possibilities I think if we did it right, so that seems like a good suggestion.

    You should try signing up for a writer position, it seems like you'd make a good one. Our current writers seems to have gotten lazy, myself included. Guess that means it's time to pick up the pace and get off my ass.
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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by Suda on Sat Feb 04, 2012 2:57 am

    I see. I assumed a sequel route would make more sense. Even so, I'd like to think it's still very possible to include gameplay segments for past and side events, such as Barrell's digs, Mega Man's Elysium life, and the like. At the very least, I'd like to see Mega Man's attempt at destroying the system happen.
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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by Edich on Sat Feb 04, 2012 2:46 pm

    Amazing and well organized summation there, Suda. One thing I'd like to point out is that you seemed to neglect mention of the Elder System, which I don't blame you for, it was a pretty small line at the very end of the game used for a sequel-hook, but it was a very foreboding situation, and the direction we're going with is revolving around that.

    As most of the answers to your things are in the development section, I can't go into specifics, but let me at least answer as many of those points as possible.

    1. The acts of Megaman Juno on Kattleox and Barrells statement about how "we just seemed to show up one day, with a culture already given to us" or something along those lines seems to suggest that the Master System is regulating how advanced the Carbons get.

    2. We have come to a cause of the flood and it will serve as a large plot point related to the Elder System.

    3. Are you talking about how exactly the refractors are utilized(as in how their energy is drawn, etc.)? We do know how we they are made(revealed in 5 Island Adventure) and are utilizing that as a plot point.

    4. Can't really give a straight answer on this, as it would technically be conjecture on our own ideas/conclusions(and it's a bit difficult to finalize things this early and inactive). However, with our current direction for the Elder System and such, it's actually likely that the flood may have been slowly receding for a long time now. After all, despite the large landmasses, we aren't treated to many permanently settled areas. That's a bit of a stretch, though. At best the new land would be "recent" in historian years(as in a long time ago for a human lifespan, but not for exploration/settlement).

    5 & 6. As Raiden said, not something we've really considered but a good suggestion. There was quite a debate over in the devroom, MMLS, and here that Barrett = Barrell in some crazy, weird way and when we really sat down and thought what possible plot-related role the scenario would serve at all the only thing anyone really came up with was "maybe the developers just wanted to show how great Barrell was in his prime?" Since we moved away from that scenario, this might be a great way to still be able to show off Barrell's stuff.

    7. Already taken care of, albeit not entirely, through our Elder System concept, which is mostly finalized in it's direction/functions as it will be the largest plot point of the game.

    8. We've reached a conclusion on this based on how we concluded the Elder and Master System interact. He was indeed an early placement for the Master System, but not as early as to be pre-flood.

    9. I agree. Off the top of my head, I'd simply say that because he's a Master System Unit, the Nino ruins are a Master System installment, the Carbons and MS Units alike sealed off the place, and Yuna was about as rogue as he was at this point(having jurisdiction there) he saw it as his best bet for a safe house before resetting.

    10. Yuna is the Terra side of the Master System's functions(or at least that's how I saw it). So arguably, it's her jurisdiction and she could override the security system to get to the keys. Without that option, Sera tricked Megaman and company into doing what Diggers do best. Blast the security away and get to the treasure.

    11. We have also reached some conclusions on this. Simply put, Juno is a bit of an outdated function, in charge of a small test area until Carbon expansion across the globe necessitated a worldwide CRP to keep things running smoothly.

    12. Agreed, but not something heavily discussed yet.

    13. Alignment factors of that degree seem out of place in this style of game. It's not exactly open-world and Megaman isn't meant to be a player avatar but his own character, I'd like to keep it that way.

    14. Yea, a possibility indeed. A possibility I've seriously racked my brains on before. In all honesty, that scene with Joe and the family photo in MML2? It really gave off this sense of finality and bit of closure to me. Like Joe had made his choice. Something I'd still like to explore though...somehow.

    15. If I recall correctly, Teisel mentioned that he came back down from space, so it isn't omnipresence. But a little detail on the situation would be something to think about.

    On your thoughts about the game direction:

    We are intending to do the Prototype, both as a testing bed and as a setup to MML3, Barrett and the Bright Bats will be pulled into the main conflict as part of a three way race with the Bonnes and the Casketts for the Klicke Lafonica(which will be related to the Elder System); and an appropriate background for Barrett has been mostly finalized to set this up. The Master System is going to play more of a peripheral, "in hindsight" role over a main role in the game. I'm very interested in your "mixed" game suggestion, however, and it's something I'd like to explore in time.

    Anyway, Adrian is the one that allows new members in, but as soon as you get in, mind if I send you a PM with some of the more important links from the dev section regarding the current situation/direction of the writing? I'd like to put you right up to speed and see you're opinions on them.

    I've been meaning to PM the other writers this as well, because, as Raiden mentioned, we've all gotten pretty lazy.


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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by Suda on Sat Feb 04, 2012 4:02 pm

    Please, by all means, talk with me about anything you need and want to. I'm happy to be here.

    Edich wrote:One thing I'd like to point out is that you seemed to neglect mention of the Elder System, which I don't blame you for, it was a pretty small line at the very end of the game used for a sequel-hook...

    Before I can really discuss anything, I want to know if by Elder System, you have all been referring to this quote.

    Yuna, after defeat of Sera
    There are remnants of that System buried all over Terra in what the carbons call ruins.

    This is what I'm referring to when I say remnants of the System.


    Edich wrote:3. Are you talking about how exactly the refractors are utilized(as in how their energy is drawn, etc.)? We do know how we they are made(revealed in 5 Island Adventure) and are utilizing that as a plot point.

    All I really mean is exactly how is the energy harvested from the actual refractor itself? Is it just placed into a large industrial generator that draws its energy out? Or in the case of the Flutter, a small makeshift version? It's just a small issue honestly.

    Edich wrote:9. I agree. Off the top of my head, I'd simply say that because he's a Master System Unit, the Nino ruins are a Master System installment, the Carbons and MS Units alike sealed off the place, and Yuna was about as rogue as he was at this point(having jurisdiction there) he saw it as his best bet for a safe house before resetting

    Megaman Discovery 1
    Once, a long time ago, I went to the ruins on Nino Island to do some research
    one the civilization that preceded ours. The ruins there are very dangerous, and
    normally sealed off. I snuck inside without the Guildmaster's permission. Just
    inside the entrance, I found a strange, diamond-shaped object. When I touched it,
    it fell apart--no, melted--and from inside there appeared a small child, a baby,
    and a monkey.


    With this, Megaman was discovered in a diamond, much like Sera and Geetz at the beginning of MML2.

    Someone had to have put him there, like Yuna put Sera on the Forbidden Island. Or does this mean he did all of that of his own accord? I was under the impression that he was placed there while he wasn't even conscious of anything at the time.


    Otherwise, I'm glad to help contribute. PM me about anything necessary, and if anything should be discussed in further detail in the Development threads.
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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by Edich on Sat Feb 04, 2012 4:40 pm

    So a misunderstanding on my part about that then. Sorry, guess I've been so used to discussion about the Elder System that I was weirded out not seeing the actual phrase.

    As for the refractors, I'd say it is a small issue. Think of it like hard sci-fi vs. soft sci-fi. In hard sci-fi, you have to be accurate, a spaceship traveling to a new planet has to be a colony ship, well stocked and capable of housing probably several generations down the line as faster than light travel isn't technically possible(unless you're a tachyon or something but I'm not going there) and that ship will be dragging along for a lot of years/decades.

    Compare that to a soft sci-fi, Star Trek, and we got dilithium crystals that let them move faster than the speed of light. Because the point of of the story isn't accuracy, but space adventures; and taking much, much, much less than several decades to reach anywhere interesting is very helpful for that cause. I would classify Legends as soft sci-fi.

    So basically, I'd say that unraveling how harvesting energy from a refractor works would only be necessary if it served a larger plot point, such as a failing reactor engine or some such scenario. Anyway, I think I'll look into it, "energy crystals" isn't necessarily a new thing(see Star Trek reference above), I should be able to come up with something marginally believable.

    As for him being put there, Yuna sealed Sera away, maybe she sealed Megaman too? But the fact that Megaman made a backup of his memory and such seems to denote he had control of that situation.

    EDIT: A cursory glance would seem to indicate some kind of electromagnetism would be in play.


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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by Suda on Sat Feb 04, 2012 5:29 pm

    Edich wrote:As for him being put there, Yuna sealed Sera away, maybe she sealed Megaman too? But the fact that Megaman made a backup of his memory and such seems to denote he had control of that situation.

    Well, this can be gone over in detail after I go over the games again.

    Also, has there been discussion about the good luck charm given to megaman?

    The Master
    This is, a good luck charm. As long as you have it, no one can stop or harm you. Return to Elysium. Delete all data from the Library, you understand?

    I really can't stress how much I myself want to do a prequel segment, but of course, that's up for discussion amongst everyone else in the writing department.
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    Edich
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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by Edich on Sat Feb 04, 2012 5:53 pm

    Well, looking it up, it appears to be the Master's Genetic Code. In the transcripts, it never mentions it directly in Megaman & The Masters conversation and Sera and Yuna insist throughout the story that the Master gave it to him. This is a very important plot hook that was also never settled. Gatts states that once all the humans(The Master's race) died out, their genetic codes would be used to clone new ones after the CRP took effect.

    So Megaman pretty much holds the key to the final function of the whole Master/Elder system plan. It may very well act as an activation "key" of sorts for it as well.

    Oh, yeah. Also looking through the script, it seems Megaman and Sera fought to a standstill and Yuna took the opportunity to seal them both.


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    Suda
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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by Suda on Sat Feb 04, 2012 5:57 pm

    Okay then, so I guess until I'm accepted as a writing contributor, I'll wait on a few things to discuss after I'm caught up to speed.
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    Edich
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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by Edich on Sat Feb 04, 2012 6:08 pm

    Alright then. I PMed Adrian about both you and Krotar, as he has been pending approval as well, so hopefully it'll be fairly soon.


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    HBV-05-E Raiden
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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

    Post by HBV-05-E Raiden on Sat Feb 04, 2012 9:05 pm

    On the note of Refractors, I vaguely recall the Kattelox Library mentioning something about holon machines spinning the refractors at high speeds. While we might not need to go into detail for this stuff, I myself could easily come up with theories to this, so if we ever feel like going into detail we could probably think up some stuff on out own.

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    Re: Suda's Mega Man Legends Universe Overview and Scene Setting for MML3

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